I was looking through a topic on 2001-2003 vs. later years, and Lewathetoa made an excellent point about the appeal of the early years being the spectacle of advanced beings on a primitive island, and how much of that was lost in 2004 when we got to Metru Nui. I felt it worth reprinting my response to him here, as it is a very interesting topic from a literary point of view:
"What made 2001 work was the incongruity of advanced technological beings living on a tropical island with no tech at all, because that made no sense. The problem for us was, at some point you had to make it make sense, and once you did, you had to go high tech and the incongruity was lost. What you are saying completely makes sense -- I simply don't see a way around it beyond simply never explaining anything. And I wonder how many years BZP would have tolerated that before they started to think we didn't know how the Toa and Matoran got there.
I have probably brought this up before, but it comes back to Stephen King's 12-foot cockroach theory. King says you can write an entire story about something scratching at a door, and terrify your reader as they imagine what it might be. Once you open the door and reveal it's a 12-foot cockroach, everybody screams ... and then ten seconds later, they're saying, "Well, at least it's not a 20-foot cockroach." Once you open the door, you inevitably lose the audience's sense of wonder. But you HAVE to do it or the story is a cheat. Even films where they purposely leave ambiguity -- was it a ghost or was the woman just crazy? -- leave a lot of unsatisfied viewers because people expect the story to explain itself. This is why King's endings are uniformly lousy, because he knows it really doesn't matter what's behind the door, it will never be as scary as what the reader imagined. To put it another way, there's sizzle and there's steak -- the sizzle will hook the reader (see 2001), but at some point, you have to produce the steak (2004 and onward) or you have no story ... you just have a story hook."
Sizzle And Steak
Posted by GregF on
I still remember "freaking out" back in 2003 when Vakama said, "You are not the first Toa." I guess that's opening up the door being scratched at.
-CF
2001 to 2003 maintained a perfect, equal balance between fantasy (the island of Mata Nui, the legends surrounding it, and the magic of the Kanohi and even the Toa's powers, for that matter) and sci-fi (the actual characters and some of the technology). It was unusual and brilliant, and, analyzing it in retrospect, I think that was why I loved it so much. The reason that I never liked the rest as much is that I felt that starting in 2004, the balance started shifting more and more toward an almost exclusively sci-fi story, which is where we are now. There's little sense of mysticism and wonderment left (which I think of as elements of the fantasy side). To take a prime example, Makuta went from being a dark, mysterious, spirit with powers whose limit no one really understood to a scientist with an enumerated list of powers whose job was to create Rahi. He used to be a quintessential mythological figure of evil, now he's become characterized as a sci-fi villain.
And, I mean, obviously we had to find things out about him, and the Brotherhood, as the story progressed, but I just feel like we found out too much when we didn't really need to. Especially in 2008, we found out so much so fast that the Makuta became really simple and everything about them was now out in the open.
Anyway. What all that goes to say is that, in general, I feel like the story lost the mystical, fantastical quality as it went along as a result of things being explained in too concrete terms. Like, we'd get a cold, specific, detailed answer for things that could have managed fine with a vaguer answer that still left room for mystery. It became all science and no fantasy. I recognize that the situation is much more complex than that generalization, as there has still been some mysticism, some things left unexplained, post-2004, but we're talking about general trends here and I feel like I've gone on long enough that more examples would really be more tedious than necessary.
(Though I should throw out that I have seen a lot of places where I felt like there was a mystical element waiting to be explored, and then the story just completely ignored that opportunity. For example, the wild regions of Voya Nui, the depths of the Pit, anywhere at all in Karda Nui – they were all introduced as the setting, yes, but then there was never any discussion about the environments of those stories after that introduction. And I feel like that was something 2001-3 did perfectly, reminding us constantly that there was a whole world to explore beyond just the action of the story.)
Wow. That was long. But I think you get my point. We could have avoided losing the sense of wonderment if the explanations given for the mysteries weren't always so detailed and non-mystical.
-CF
And that only was reinforced by MNOG...because I had an old Win 95 PC and it took about 2 hours to get from the beach to Ta-Koro and see Tahu blink through the ashes.
Same happened at the start of Metru Nui, mainly because of the City in the Promotion-Videos being practically empty. I mean, of course you can't have 300000 Matoran buzzing around in the background, but the way the Toa were all alone on that city gave it a mystic and unexplored feel that I liked.
And in 2001 that feeling simply lasted longer.
~EW~
~EW~
Anyway, this is certainly a great blog entry. Yes, the old mystery was wonderful, but it could not last. And we have to understand that.
...And I find it very ironic that this blog entry is posted right after I go through my archive and find that back when I was a noob I made a post comlaining about the lack of mystique. XD
As for the explanations being too detailed ... well, one man's meat is another man's poison. For every fan, like you, who didn't want all the detail there was another fan who did -- otherwise, my PM box would not have been filled these last seven years. So if we do it your way, we upset them, if we do it the other way, we upset you. It's a no-win situation.
I mean, it's great that we understand the history of the technological beings, but why they had to go back to Metru Nui... or why the story had to focus on the explanation, rather than let it be in the background, is what I think the problem is among many nostalgic members. The 2001-2003 story was more than a hook... it was BIONICLE. The story was getting repetitive, yes... but the sudden shift to Metru Nui and all the tech threw lots of people off, and there hasn't been much time to recover, since we never went back to Mata Nui (except for a few brief moments). I think the evolution of the storyline could have been smoother, and not so dramatic.
Perhaps, after the "defeat" of Makuta by Takanuva, the Toa Nuva realize that there is definately more than just the island... and they know that the Turaga know. So there's tension between the Toa and the Turaga as the Turaga continue to conceal the secrets, but the Toa realize all the subtle clues revealed in past storyline that, piece by piece, tells them of the Turaga's story. All of this goes on while some new enemy threatens their safety, and at the final confrontation (every year has one ) the Turaga decide to stop denying everything and everyone flees to Metru Nui to escape this new threat. Then the rest of the storyline continues as usual, and the mysticism wasn't simply thrown aside.
Of course, that'd be one way of making a smoother transition. The fact is, though, the story was written the way it was written. Some of us liked it. Others didn't. But to continue with the complaints about how the old days were better is useless, because the old days are gone, and if one wants to go back to the old days, fan fiction is a great place to travel. But I like the new beginning that has been introduced on Bara Magna. Once again, we have a mix of technology and a primitive, uncultured land that promises much more mystery and history to explore. KUTGW, Greg.
But I don't understand because I guess I just feel kind of ... cheated, as a reader, to have been hooked into the story by an element that was always planned to be gotten rid of, and yet seemed to be the core of the story at the beginning. I can't really quantify it; it just seems ... unfair? Something like that.
Well, 2010's ending allows to explore the "advanced beings in a primitive island" thing to some extent. Maybe you could that, Greg, if only to give the diehard 2001 fans something else to complain about.
I agree with you wholeheartedly on the need for explanation, but I believe the sense of awe and mystery could have been maintained a lot better, even in the explanations that came toward the end. Mata Nui's awakening was as dramatic and incredible as anything from 2001, for example-- Seeing all the various story threads come together doesn't have to be unsatisfying.
For a real-life example, think of the Earth itself. While the earlier debates on its nature may be over (flat vs. round, heliocentric vs. geocentric), has that in any way degraded its wonder? It's still awe-inspiring to really think about... The vastness of it all, the incredible age, the thought that all human history has taken place on one "pale blue dot..." It certainly makes you feel small. If anything, knowing the answers only makes it more impressive.
While Stephen King's theory applies to many stories, it isn't a universal rule... Honestly, I think an awful lot of the complaints come from the lack of wonder with which the story was told, rather than from the actual contents of the story. ToM described Makuta as a "scientist ... whose job was to create Rahi," which was unfortunately how the story was told. But now, try to think of him in terms that replicate his grandeur from the early years; isn't he also "a dark and powerful being, once tasked with the creation of life, before turning against his creators for his own greed and ambition?" I just made that up on the spot, so it may be a bit cheesy, but it's a lot more impressive than "a scientist." And the key is that it's the exact same thing when you get right down to it.
If the story had been told with a bit more of that romantic flair, there wouldn't be any problem in my eyes. But applying terms like "scientist" to Makuta or "giant robot" to a being as incredible as Mata Nui robs them of their wonder and make them seem commonplace. Overall, I'm very satisfied with the way the story itself has turned out in the end, but the general tone hasn't been quite as extraordinary as it was in its earlier years. Not that there haven't been any stand-out moments, though, by any means-- there have been some unbelievably good parts all the same.
I think there's value in that as well, the way bits and pieces of the Bionicleverse fall together as we get introduced to its nature little by little. In retrospect, looking back at Bionicle as a whole, it's easy to see it as Bionicle losing its romance, its flair, its fantastical nature. But back when we were being introduced to Metru Nui, to Voya Nui, to Mahri Nui, back when things were still changing, even if the universe was slowly losing its mystery as a result, there was still a sense of novelty about that, and I think that's also part of what made Bionicle so successful.
But I'd like to point out something else, if you take a look at each separate year of BIONICLE, you'll see that each one holds a very unique atmosphere to it, one that's almost non-present in the rest (save for maybe the first three years) and that's precisely what made the line so interesting, to me, anyway.
You gotta agree, BIONICLE isn't really about fantasy, or sci-fi, or mysticism... It's all of those things and none of them. BIONICLE is just its own thing.
EDIT: Oh, now that I read Wrinkledlion X's post, I'd definitely have to agree. Despite being such an awesome line, it sometimes feels like it deserved much better.
Audiences are so discontent.
(This was a joke, by the way. I don't mean to offend anyone.)
I'm not really sure where I stand in the debate. I enjoyed the Mata Nui saga, but when we moved to Metru Nui, I enjoyed that even more. ToM raised a good point about the environments--they set us up, and then we never heard about them again. Wrinkeldon X's also raised a good point about the tone/diction used, and I agree with that too.
However, in the end, I'm enjoyed BIONICLE and I enjoyed how it ended. I enjoyed where it went, and I enjoyed where it came from...I never really disliked something. Yes it could have been better (what can't?) but it was an amazing ride the way it happened.
Thank you Greg.